Designer Min Shi joins us this week to discuss the surprisingly short story of her journey in the industry, working her way up to a job at Elastic after only two years, some of the films, artists, and cinematographers who inspire us, and where the trajectory of her career might be headed.Read More
Andrew finally joins an episode on our bicentennial (and Ash’s birthday!) to discuss what exactly it is that he does, how staff life has been treating him the past couple years, some info about his recent and upcoming projects, and some fond memories of podcasts past.Read More
Spider-Man: Into the Spider-Verse art director Patrick O’Keefe joins us this week to discuss his experience of working on the film with tons of other incredible artists and the process of capturing that lightning in a bottle. We also dive into his background, and how he got his start in the industry, as well as some juicy Flat Earth conspiracies. Co-hosted by Olaf Blomerus.Read More
Concept artist Marco Nelor joins us this week in a massive two-part episode to discuss everything from food, to authenticity of art, being a freelancer, and the hype behind reaching your artistic goals.Read More
Rare Volume co-founder and creative director Jonathan Kim joins us this week to share the story of starting his company, the impact his amazing, supportive wife has had on his career, and managing the the tricky territory of the work/life balance. We dig into some really big topics throughout the episode including what Jonathan hopes to achieve in his legacy, what design means to him, and what his goals are in life.Read More
Nonplayer comic creator Nate Simpson joins us this week to discuss how he got his start in the industry, modern entertainment and remix culture, and the concept of ‘finding your reef.’
This episode is (not actually) brought to you by Chipotle and our good friend Steven Spielbro.Read More
Renowned illustrator and designer Tuna Bora joins us this week to share stories about her upbringing, how technology both helps and hinders her work process and everyday life, who some of her biggest inspirations are, and the challenges associated with being in a directorial position.
We dig super deep into the chaos of freelancing, and the struggles of determining the right rate, getting internships and a start in the industry, and the big headache of health insurance. Toward the end, we celebrate Chipotle and learn about Andrew's experimental holiday Chipotlent.Read More
Industry-leading matte painter and concept artist Levi Peterffy joins us this week to share his journey as an artist. We quickly jump in to where he’s at currently in his career, where he hopes to go, and all of the interesting projects he’s worked on along the way. We also discuss the tricky subject of time management, and the role of matte painters in the industry today.Read More
Monument Valley lead designer Ken Wong joins us this week to discuss the current state of the video game industry and video games as an art form. We speak in depth about the process behind creating Monument Valley, and some of the challenges he and his team at UsTwo faced along the way. This eventually leads us down the rabbit hole of Ken’s creative influences, many of which are classic films.Read More
Portland-based designer Aaron Draplin of Draplin Design Co. joins us this week with incredible energy and enthusiasm, to tell us the story of his journey in art. We cover everything from family and the profound influence Aaron’s father had on his life, to running a business, and dealing with criticism and haters.Read More
Adventure Time background artist GHOSTSHRIMP joins us this week to explore his journey of working remotely from the woods of Vermont. We discuss the change of environments he’s undergone while working on adventure time in LA and his intense focus to accomplish his goals in life. Lastly we talk about what he’s up to these days with his latest passion – the GHOSTSCOUTS Training Camp.Read More
Greg Gunn, a designer and creative director at Blind, joins us this week for a wonderful conversation about his early artistic adventures with graffiti, his experiences with and opinions regarding art school, and offers insight about his upcoming projects and aspirationsRead More
Aaron Foster, founder of Lunar Software, joins us this week to share a ton of information about his upcoming sci-fi horror game, Routine. He digs deep into the hardships he and his 4-person team have faced during the development process, including similar games coming out recently, his creative process, and his tea addiction.Read More
World-renowned designer Tom Muller joins us this week to share the story of his career from the very beginning and being raised in an artistic household, what we think the future of technology holds, and shares a ton of his influences, which means lots of book talk!Read More
Austin-based designer/illustrator Brian Gossett joins us this week to discuss his early beginnings and influences, what it’s been like working at a ton of different prolific studios, and all about bad bosses.Read More
The three amigos return for an extra saucy 69-fueled extravaganza. Beeple, GMUNK, and Albert Omoss each dive deeply into how they structure their hectic schedules, maintaining a healthy lifestyle despite sitting in a chair all day, and tons of different sources of inspiration.
Beeple also lays out how he’s been completing his Everydays for the past seven years without missing a day, and GMUNK shares some very poignant drug wisdom.Read More
Naughty Dog concept designer John Sweeney joins us this week for an epic conversation, where we discuss the cost of education and the rise of Gumroad, the incredible opportunity of being able to work with talented artists on games like The Last of Us, the ethics of photobashing, and the future of virtual reality.Read More
Jay Grandin and Leah Nelson, married couple and co-founders of the Vancouver-based animation studio Giant Ant, join us this week to discuss their beginnings, the struggles of launching a business, and the joys of being able to work together on projects they’re very passionate about.Read More
The graphical grandmaster GMUNK returns to drop some more knowledge bombs, this time covering the tough topic of handling criticism and audience feedback, and we go super in-depth into the creative processes behind his music video for Tycho as well as the OFFF title sequence.Read More
This week we have the incredible Greg Broadmore on to discuss his journey as an artist, starting with his humble beginnings as an illustrator for childrens books, spanning all the way to working Weta for over 10 years on projects such as Lord of the Rings, District 9, and the now defunct Halo movie.
Greg also spearheaded the design for the Weta produced Dr. Grordbort line of rayguns and has gone on to write several books set in the fictional universe.Read More