Veteran concept artist and illustrator Kan Muftic joins us to discuss his path working on blockbuster games and films, the wonders of Vitamix blenders, and finding your artistic passions in a very distracting world.
Read MoreThis week we have the incredible Greg Broadmore on to discuss his journey as an artist, starting with his humble beginnings as an illustrator for childrens books, spanning all the way to working Weta for over 10 years on projects such as Lord of the Rings, District 9, and the now defunct Halo movie.
Greg also spearheaded the design for the Weta produced Dr. Grordbort line of rayguns and has gone on to write several books set in the fictional universe.
Read MoreJoshua Harvey, an extremely talented motion graphic designer and illustrator joins us this week to share his experience working at the studio Buck in Los Angeles, the processes behind some of his work, and some influential pieces of design and animation.
Read MoreJames Clements joins us to discuss the world of atmospheric electronic music and the stigma behind such music in the world of film. He also discusses some of his beginnings and the creative process.
Read MoreJustin Cone, founder of Motionographer and Director of Special Operations at Psyop joins us this week to discuss the state of the industry, the winding tale of his journey in the industry, and where he thinks entertainment is headed.
Read MoreJeff Simpson, an illustrator/concept artist based in Montreal Quebec joins us this week to share his influences and process. He is currently employed at Eidos Montreal as concept artist.
Read MoreDavid Sherwin is Director of User Experience at Lynda.com, where he leads a team of UX designers that are helping people around the world learn the skills they need to succeed and pursue their passions. He is also a Fellow at frog, a global product strategy and design firm. His books include Creative Workshop: 80 Challenges to Sharpen Your Design Skills and Success by Design: The Essential Business Reference for Designers.
Read MoreVaughan Ling is a concept designer specializing in Vehicles, Environments and Props using 2D and 3D tools. He has extensive experience in Film, AAA videogames, TV, Toys, Automotive, Naval, Theme parks, Documentaries and Advertisement. Lots of car talk this episode :)
Read MoreDarren Yeow is an extremely talented designer/artist who recently launched a Kickstarter for his original product, the NOMAD Art Satchel. We dive really deep into his creative career, and the difficulties in launching a product while continuing to do the things you love.
Read MoreJan Urschel is a freelance art director, concept designer and illustrator working in the entertainment industry, designing for feature films and video games. Clients include: Warner Bros, Lucasfilm, Marvel, EA, Sony, Ubisoft, LucasArts, Cloud Imperium Games, Psyop etc.
Read MoreOur guest this week is the talented concept artist, James Zapata. James is a self-taught illustrator and concept artist, who has produced projects for Applibot and Wizards of the Coast.
Every artist has their own path and struggles, and James discusses his personal choices and decisions that helped guide him along his career path. James is a great example of how to push through and learn from both sides of the creative spectrum. We also discuss his future goals and endeavors a bit, as there are many more triumphs ahead for James.
Read MoreOur guest this week is Jonathan Yuen from Melbourne, Australia. He is the author and creator of HUDS + GUIS, alongside his full time job of designing interactive experiences as Head of Art for the digital agency, Tribal DDB.
I first found out about Jonathan via his project website hudsandguis.com, where he is able to share his love and passion for film and video game heads-up display (HUD) and graphical user interface (GUI).
Through our talks, I further discovered that Jonathan also enjoys illustration and design. He is an artist of many talents indeed. Needless to say, it was truly great having him on this podcast. It was a terrific opportunity to discuss his family life, career aspirations, passion projects, and how he manages to fuel his creative needs.
Read MoreOur guest this week is Scott Ross. Scott grew up in the Bronx NYC, where he came from humble beginnings. He decided that being a musician didn't help pay the bills, and so Scott found himself a new venture in the business of making movies. He progressed his way up through the ranks and became the Executive CEO of George Lucas' company, Industrial Light and Magic, and then Senior Vice President of LucasArts Entertainment Company.
He later forged his own path in the industry by creating the world renowned visual effects house, Digital Domain, which had large impact on films such as Fight Club, The Curious Case of Benjamin Button, 2012, Transformers, Titanic, Apollo 13, among many other notable films.
Scott's career has seen many rewards and challenges, but through all these transitions, Scott has consistently based his choice in selecting the paths that would allow him to follow his dreams.
Read MoreOur guest this week is Alex Preston. Alex was born in Hawaii and grew up in Ventura County, acquiring his education at Otis College in southern California. After graduation, he worked at various production and design studios as a freelance creative. He now lives in Los Angeles, where he is hard at work crafting his own creations for your personal enjoyment.
Most recently, Alex's venture success on Kickstarter has allowed him to live out his dream of creating his own video game called "Hyper Light Drifter," which is a 2D Action RPG that combines all the best of the 8-16 bit classics, while utilizing the modernized technology and designs from today. In this podcast, we jump right into Alex's path and personal take on the things he loves, where his source of inspiration comes from, and his exciting accomplishment of being able to make his very own video game.
Read MoreIn this episode with Robert Simons, we have an in-depth conversation about his personal journey. He discusses the source of his muse and how he has managed to turn some internal struggles in life into something amazing. We also talk about his work on Ender's Game and his recent success on his Kickstarter project, "Momentum".
Having the opportunity to have worked with Robert on Ender's Game, I saw first hand how passionate, positive, and driven he is to continually succeed. Watch out world, there is more monumental work headed your way from this talented soul.
Read MoreThis week's podcast brings the opportunity to chat with Anthony Jones, an amazingly talented concept artist among the entertainment industry. Anthony has worked on many levels of this industry from movies, toys, commercials, and video games. Most recently, he began the process of creating his own collector's edition book, titled "Heaven's Hell", which will be released in the near future.
In this episode, Anthony and I discuss his personal perspective on our industry, recommendations on how to sustain a successful freelance career, and the journey of launching a book of his collective work thanks to funding by Kickstarter.
Read MoreDanny LuVisi joins the podcast once again to update us on his creative journey. Since our last conversation, he has been cranking away on building his brand and legacy. Danny has a new book due out in November, and he discusses the process of establishing intellectual property and the getting into the world of publication.
Read MoreDavid Levy, aka Vyle Art, has nearly 15 plus years of industry experience working on multiple large title films and video games as a leading international concept artist. David originally began his studies in industrial design and architecture in France and the Netherlands. Since then, David has used his masterful skills to contribute to such game projects as Prince of Persia 3 and Assassin's Creed, while also working on films like Tron Legacy, The Thing, Prometheus, and Ender's Game.
Building his career in various stages, David has taken many risks and continuously pushed himself to get the most out of himself and his work. With big risks, comes big rewards.
Pablo Gonzalez is a multi-talented director, motion designer, and compositor for film and game cinematics. His award-winning short films, For You, My People and Mike Inc., have screened at several film festivals around the world, including Annecy, Hiroshima, SXSW, Montreal, LA Shorts and the Vancouver Int'l Film Festival. Pablo was heading the Motion Graphics Department at Goldtooth Creative, a VFX and motion graphics studio based in Vancouver. He recently branched off and is now freelancing. He has animated and directed commercials, installations, and other video projects for a multitude of notable clients, like Warner Brothers, Electronic Arts, Capcom, and Ubisoft, just to name a few.
In this podcast, we gather a more in-depth look into the elements that have contributed to Pablo's success, his personal outlook on the future direction of his career, and how he aims to get there.
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