Renowned comic artist and painter Jason Shawn Alexander fills us in on his different sources of inspiration, his path in the comics industry, and the challenges of choosing a distribution method for your work.
Read MoreIt took 50 episodes, but we're super pumped to have our first woman join The Collective! The amazing designer/letterer Jessica Hische stops by to talk about the challenges of being a freelancer and how to handle turning down jobs if the terms aren't to your liking.
Read MoreThe mighty Josh Robinson, modeling supervisor at Double Negative in Singapore, comes on the show to talk about his journey in jiu jitsu and how similarly rewarding the martial arts are to creating graphic arts.
Read MoreSony Santa Monica’s senior character artist Rafael Grassetti joins us for this weeks episode, telling us how he got his start in the industry, the rise of 3D printing, and the current state of video games/entertainment.
Read MoreVeteran concept artist Derek Stenning stops by to talk with us about the process of producing his phenomenal book 'Born In Concrete', as well as fine tuning the work/life balance of being a husband, father, and creative artist.
Read MoreThe incredible Anthony Jones comes back for Part 2 with a vast array of new wisdom, on topics such as managing productivity, his amazing Kickstarter book Heaven’s Hell, and the challenges of implementing
criticism into your own work. Stay irie, mon.
New Orleans-based automotive photographer Webb Bland drops by to tell the tale of how he got his start in the industry, and proves that eagerness to do what you love is the surest road to success. Being a modern day Forrest Gump doesn't hurt, either.
Read MoreUbisoft Toronto art director Wylie Robinson stops by to speak with us about the complicated processes involved in creating video games, the artistic influences and trends of our industry, and what we believe the future of entertainment will be.
Read MoreVeteran concept artist and illustrator Kan Muftic joins us to discuss his path working on blockbuster games and films, the wonders of Vitamix blenders, and finding your artistic passions in a very distracting world.
Read MoreThis week we have the incredible Greg Broadmore on to discuss his journey as an artist, starting with his humble beginnings as an illustrator for childrens books, spanning all the way to working Weta for over 10 years on projects such as Lord of the Rings, District 9, and the now defunct Halo movie.
Greg also spearheaded the design for the Weta produced Dr. Grordbort line of rayguns and has gone on to write several books set in the fictional universe.
Read MoreJoshua Harvey, an extremely talented motion graphic designer and illustrator joins us this week to share his experience working at the studio Buck in Los Angeles, the processes behind some of his work, and some influential pieces of design and animation.
Read MoreJames Clements joins us to discuss the world of atmospheric electronic music and the stigma behind such music in the world of film. He also discusses some of his beginnings and the creative process.
Read MoreJustin Cone, founder of Motionographer and Director of Special Operations at Psyop joins us this week to discuss the state of the industry, the winding tale of his journey in the industry, and where he thinks entertainment is headed.
Read MoreJeff Simpson, an illustrator/concept artist based in Montreal Quebec joins us this week to share his influences and process. He is currently employed at Eidos Montreal as concept artist.
Read MoreDavid Sherwin is Director of User Experience at Lynda.com, where he leads a team of UX designers that are helping people around the world learn the skills they need to succeed and pursue their passions. He is also a Fellow at frog, a global product strategy and design firm. His books include Creative Workshop: 80 Challenges to Sharpen Your Design Skills and Success by Design: The Essential Business Reference for Designers.
Read MoreVaughan Ling is a concept designer specializing in Vehicles, Environments and Props using 2D and 3D tools. He has extensive experience in Film, AAA videogames, TV, Toys, Automotive, Naval, Theme parks, Documentaries and Advertisement. Lots of car talk this episode :)
Read MoreDarren Yeow is an extremely talented designer/artist who recently launched a Kickstarter for his original product, the NOMAD Art Satchel. We dive really deep into his creative career, and the difficulties in launching a product while continuing to do the things you love.
Read MoreJan Urschel is a freelance art director, concept designer and illustrator working in the entertainment industry, designing for feature films and video games. Clients include: Warner Bros, Lucasfilm, Marvel, EA, Sony, Ubisoft, LucasArts, Cloud Imperium Games, Psyop etc.
Read MoreOur guest this week is the talented concept artist, James Zapata. James is a self-taught illustrator and concept artist, who has produced projects for Applibot and Wizards of the Coast.
Every artist has their own path and struggles, and James discusses his personal choices and decisions that helped guide him along his career path. James is a great example of how to push through and learn from both sides of the creative spectrum. We also discuss his future goals and endeavors a bit, as there are many more triumphs ahead for James.
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