Concept artist Paul Chadeisson joins us this week to share his unique stance on being a freelance artist, the lessons he learned from launching his own video game company, and how becoming a teacher has influenced his process and way of thinking about his art.Read More
Game designer and co-founder of Supyrb, Andreas Gaschka joins us this week to discuss the ups and downs of creating an indie game, the importance of working on projects you’re passionate about, and how to deal with audience reactions.Read More
Game designers Tim Soret and Danny Wadeson join us this week to discuss some insight into their upcoming title The Last Night, and we chat about everything from politics, their view on society, and some possible future outcomes of dealing with art and being a human.Read More
This week's episode is a live recording from Industry Workshops event held in London this past August. We're joined by video game and film concept designer Mike Hill, where we discuss the organic chemistry which goes into interpreting his favorite films, the rigorous process he goes through for creating his functional concept designs, and the psychology and careful consideration behind creating a powerful work of art.Read More
Introducing the mighty Vitaly Bulgarov, who at the young age of 27, is already a true force in the concept and creative industry. His accredited experience includes many powerful years working on best-selling games with the powerhouse studio Blizzard.
Currently, Vitaly resides in San Francisco, where he works with ILM as a concept artist for feature films. In this conversation with Vitaly, we discuss the value of sabbaticals, owning and respecting your time, manifesting your goals, and finding that balance between insanity and professional excellence.Read More