Concept artist Marco Nelor joins us this week in a massive two-part episode to discuss everything from food, to authenticity of art, being a freelancer, and the hype behind reaching your artistic goals.
Read MoreConcept artist and Learn Squared co-founder Maciej Kuciara joins us once again to give us an update on what he’s been up to, sharing some of his growing pains and life lessons to work at your maximum output, and a bit about his personal projects and where he plants to take them in the future. #bidetclub
Read MoreConcept artist and illustrator Justin "Goby" Fields joins us this week to discuss the humble beginnings of his career, the profound effect his friends and family have had on his success, and how some of his earliest influences have shaped his work and personality over the years.
Read MoreThis week's episode is a live recording from Industry Workshops event held in London this past August. We're joined by video game and film concept designer Mike Hill, where we discuss the organic chemistry which goes into interpreting his favorite films, the rigorous process he goes through for creating his functional concept designs, and the psychology and careful consideration behind creating a powerful work of art.
Read MoreLegendary concept designer and educator Anthony Jones (AKA Robotpencil) joins us for the third time this week to share a bunch of new information about his newly released book Heaven's Hell which we discussed last time he was on the show, some insights and adventures related to his worldwide Creative Juice Expo, and toward the end we reveal some exclusive tidbits about the new educational platform we're starting called Learn Squared.
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Read MoreConcept artist extraordinaire Brad Wright joins the show this week to discuss how he got his start in the field of art. We go in-depth into his role at Creative Assembly on Alien: Isolation and his love of the franchise. We also discuss his passion and love for Frank Herbert's Dune and how he might someday like to bring that project to life as he sees it.
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Read MoreConcept artist and vehicle designer Benjamin Last joins us this week to share his continent-spanning career in the automotive industry, working with massive companies such as Cadillac, Chevrolet, and GMC to name a few. We have a good back and forth about his processes for approaching different tasks, the age-old argument of 2D vs 3D, and where his allegiance lies.
In working around the world, Benjamin has had a ton of amazing experiences, in all kinds of different cultures and countries – many of which he shares over the course of our discussion.
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Read MoreNaughty Dog concept designer John Sweeney joins us this week for an epic conversation, where we discuss the cost of education and the rise of Gumroad, the incredible opportunity of being able to work with talented artists on games like The Last of Us, the ethics of photobashing, and the future of virtual reality.
Read MoreThe masterful Maciej Kuciara returns for an epic Part 2, exactly 364 days since his last visit. He shares his thoughts on the recent rise of the tutorial marketplace Gumroad, his journey in practicing Jiu Jitsu, and some great info about his upcoming book Showtime (which looks mind-blowingly awesome).
Read MoreHere’s Part 2 to our monstrously long conversation with Gavin Rothery. Picking up right where we left off in Part 1, we discuss the emotional power of a great film, shout out tons of book recommendations, and the importance of a good story to any film or game.
Read MorePostPanic founder, director, writer, and designer Mischa Rozema joins us to tell us the origins of his world renowned VFX & film production studio located in Amsterdam, the short film “Sundays” they’ve been working on for the past few years, and the process of developing the short into a Hollywood feature.
Read MoreLegendary concept designer and visual effects art director TyRuben Ellingson unloads a ton of wisdom on us this week, taking us on a tremendous journey through his storied career, sharing his best advice for breaking into the industry, and exploring the benefits of giving back to the artistic community.
Read MoreThe graphical grandmaster GMUNK returns to drop some more knowledge bombs, this time covering the tough topic of handling criticism and audience feedback, and we go super in-depth into the creative processes behind his music video for Tycho as well as the OFFF title sequence.
Read MoreMatt Kohr, concept artist and creator of learning resource Ctrl+Paint joins us from Seattle to chat about creating free tutorials and spreading the knowledge/love, how to handle the dark and mysterious business side of your art career, and answers some of most common questions he receives.
Read MoreVeteran concept artist Derek Stenning stops by to talk with us about the process of producing his phenomenal book 'Born In Concrete', as well as fine tuning the work/life balance of being a husband, father, and creative artist.
Read MoreThe incredible Anthony Jones comes back for Part 2 with a vast array of new wisdom, on topics such as managing productivity, his amazing Kickstarter book Heaven’s Hell, and the challenges of implementing
criticism into your own work. Stay irie, mon.
Veteran concept artist and illustrator Kan Muftic joins us to discuss his path working on blockbuster games and films, the wonders of Vitamix blenders, and finding your artistic passions in a very distracting world.
Read MoreJeff Simpson, an illustrator/concept artist based in Montreal Quebec joins us this week to share his influences and process. He is currently employed at Eidos Montreal as concept artist.
Read MoreVaughan Ling is a concept designer specializing in Vehicles, Environments and Props using 2D and 3D tools. He has extensive experience in Film, AAA videogames, TV, Toys, Automotive, Naval, Theme parks, Documentaries and Advertisement. Lots of car talk this episode :)
Read MoreDarren Yeow is an extremely talented designer/artist who recently launched a Kickstarter for his original product, the NOMAD Art Satchel. We dive really deep into his creative career, and the difficulties in launching a product while continuing to do the things you love.
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